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Ok i'm a lil lost... I clipped the density but i just get a lot of static when i
apply it to an object... How did you do this... ???
Tek wrote:
> I knocked this together at lunch time. It's not supposed to look like this, but
> some interesting errors occured in the media formula! I particularly like the
> line of ufos that appeared in the first image, I didn't put them there!!
>
> I found that I could remove these "errors" by reducing the size of the object
> the media is in and increasing the samples, but I thought I'd post the error
> 'cause it looks much nicer than the proper version!
>
> For those who are curious, the media density looks like this:
> density {
> function {
> 1/(0.001 + sqrt(x*x + z*z)*y)
> }
> scale 1000
> translate -10*y
>
> poly_wave 3
>
> colour_map {
> [0 rgb 0]
> [1000 rgb 10]
> }
> }
>
> Though the formula was a bit different for the first image.
>
> Do you like it?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
> [Image]
>
> [Image]
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